About — in the speaker's own words
I was born and raised in Kyiv, Ukraine.
In 2000, I received a BSc in Computer Science from Taras Shevchenko National University of Kyiv.
I started my career in game dev in Kyiv in the early 2000s, and continued it in Canada, moving to Vancouver in 2008 to render zombies at Capcom.
Later, I worked on VR at AMD, content pipelines at Toonbox, Houdini Engine at SideFX, the Maya viewport at Autodesk and Redshift RT at Maxon.
Currently, I'm Principal Software Developer at Autodesk, working on material and shading workflows in MaterialX and Hydra applications.